- CTE is working again - Shuffle mode now works for deathmatch ** Teams will shuffle every periodic action (3 minutes, see the UI clock) ** Players in team are rewarded 1 point if the team kills another player ** The killer is rewarded one additional point ** The assister will get one point ** The victim will lose one point ** Gold system works like normal deathmatch - Added spell toggle for meteor: Magma - Added spell toggle for swap: Relocate
- Added homing feature: Homing can hit the caster (and allies)
resulting in a temporary speed boost and an AoE explosion with 120%
knockback (the only knockback rate above 100% in Warlock) - Deathmatch now has 12 seconds shop time at start - Invulnerable players (right after spawn) now deals half damage - Commands "-cam ###" and "-cam###" are now both supported - Constant added to change initial shop time (the value is halved for deathmatch mode)
- Killing spree and double kill sounds no longer cancels one another.
The killing spree sound will be delayed slightly for the situations
where both sounds should be played.
--- Fixes ---
- Fixed a bug in shuffle mode causing the randomized teams not to be
completely random. Players next to each other (player number) tended to
be on the same team. - Fixed a potential bug involving Fire Spray toggle and Deathmatch
- Fixed a common bug causing first blood or killing spree sound not to
be played if the killer is on a spree. Killing sprees now have higher
priority than first blood. - Fixed a bug causing "ending [player]'s [spree]" to be missing - Removed a "wincount" debug message
- Fixed the pillar hide exploit also known as Large Warlock Collider
(LWC), which could generate extreme velocities for a warlock hiding in
multiple pillars. - TimeShift now removes slow. - Meteor (meteorite mode) is no longer affected by gravity. - Fixed a bug causing UI text to disappear when draw mode is initiated. - Fixed a bug causing "fireball accuracy" to count during shop time. - Fixed a bug causing multiboard to display incorrect point values in Avatar mode. - Fixed a bug causing splitter missiles to deal damage to pillars. - Fixed a text bug when a player is on killing spree above "holy s***" - The '-untitle' command now affects the multiboard
--- Balances ---
Spells: - Splitter target mode now deals a small AoE damage if it lands near an enemy, but doesn't release any projectiles - Gravity damage reduced from 0.4+0.2*upgrades to 0.3+0.1*upgrades - Gravity no longer requires AoE mastery - Gravity gold upgrade cost now increases with 1 gold instead of 2 - Gravity force reduced by 10
- Time Shift doesn't shift damage or hitpoints without reason. If you
won't lose any life during time shift, you will keep what you
regenerated or stole. Same for damage points. - Homing mechanics slightly changed
Items: - Blood Sword cost reduced from 16 to 14 - Aegis cost reduced from 17 to 16 - Staff of Fireball cost reduced from 15 to 13 - Staff of Fireball impact reduces fireball cooldown from 4.8 to 3.0 instead of from 4.8 to 3.2
Misc: - Avatar hitpoints increased 10 per player (from 50 to 60)
--- Miscallenous ---
- Changed some models - Optimized the shuffle function - Optimized some system functions